The party examines the Room of Pools. Drath enjoys a nice bit of red wine and fills his waterskin full. Nailanthe fishes a large brass key out of a pool of what appears to be clear, bubbling acid. The key is washed and given to Nailanthe. Dinsdale finds a secret door on the east wall that leads to a bedroom for someone named Marevak who appears to have been an advisor to the owners of the fortress. The party finds a potion vial marked “Levitation,” which Dinsdale takes. The party takes a short rest in the secret chamber to allow Drath to recover from his drunkeness. The party leaves the Room of Pools at about 11:15 and heads south into the Throne Room. There, the party finds another secret door that leads into Rogahn’s bedroom. Dinsdale opens the west door and finds a worship area, apparently devoted to Malebranche, a horned, winged devil of modest rank on the ninth plane of Hell. Drath and Dareus each pry a red gem (about one inch in diameter) from the eye sockets of the devil statue. From there, the party heads north and Noelle opens a locked door leading to a trophy room. Here the party sees bronze dragon skin, a dwarf skeleton and a temple door carved with the symbol of Moradin among other dubious treasures.
Moving westward, the party finds a stairway leading down. Before descending, however, the party decides to investigate a storage room to the east. Noelle finds a box of woodworking chisels that she gives to Dareus. She also takes a small mallet and saw. The party returns to the stairs and descends into darkness. Coming into a roughly cut, rectangular room, the group finds a door and also a pair of natural cave openings to the south. The party takes the door first, finding an unfinished museum of sorts with a series of frescoes and some artifacts. The party lifts a letter that was apparently given to the owners of the complex thanking them for their assistance in repelling the Orgahn Tribes. Noelle takes the letter. The group then moves into the southwest cave entrance. Passing a short distance, they find themselves in an oblong chamber with a three foot hole in the eastern most floor when in the west, they hear movement. They then detect a horrible smell. The party is soon set upon by a band of reptilian creatures, which they slay, just in time to turn and face a group of giant centipedes crawling up from the three foot hole. Nearly all the creatures are killed (save for one reptilian creature that flees northward) and only Drath is wounded by a centipede bite. The session ends at about 1:00 p.m.